Foreword
After a long 7-8 months of development we’re finally ready to release a brand new version of OldSchool Gunz. A huge amount of time has been spent on backend development, which whilst won’t directly affect gamer’s experience, has made it significantly faster to develop, easier to debug, and harder for cheaters to break. We’ve also introduced some exciting new content, some resurrected from the MAIET days, a lot of which is not available on any other mainstream GunZ server so we hope it will be a fresh experience for all.
We recommend deleting the Oldschool Gunz directory before installing the new client. Please do not save the config.xml file, which contains your user settings, and allow a fresh one to be downloaded. Then re-apply your preferences in-game.
Back-end and Engine
- The old MAIET .mrs system has been replaced by a much more secure file system
- Much better protection against cheaters
- Better compression (significantly reduced download and patch times (entire source went from ~1.4GB -> ~400MB))
- Potentially improve load times on low performing HDDs
- However will potentially worsen load times on low performing CPUs (let us know if you are having major performance issues)
- Encrypted logging will allow us to add much more detailed reports without leaking information, helping us fix odd and unreproduceable bugs.
- Upgrade to latest programming toolsets to speed up development and debugging
Quests
We didn’t want to bury this point:
- The random number generation used everywhere in the original client used a very bad MAIET-custom-written generator and we believe this has led to incorrect droprates. We’ve replaced it with a modern and fair generator, and tested this, and we’re now satisfied that drop rates are correct. That being said, for now if you go 3-4 times droprate (e.g. 60-80 kills for a 5% item) let us know and we’ll do some more digging.
New: Tengri by Mahuahua and Musia
We’re introducing a new quest and boss “Tengri”, which follows on from Dwarf Goblin King and Fake Goblin King. If you’re lucky enough, he may even drop his hammer… Check out the quest guide to find out more.
XP/BP Rewards
- Just like XP, when BP is awarded during a quest you will now be notified on screen (except in yellow text, not blue). We hope this makes BP rewards much more satisfying, as we intend to make BP a more useful resource (read on later in these notes).
- We have also significantly changed the way XP and BP are awarded in quests. Previously per-floor XP and BP rewards were a bit of a grey area, often incorrect, often depended on the number of floors and were generally pretty poor. Instead, you will now be granted a well defined amount of XP/BP for each floor you complete. The final floor will grant the remainder of the overall quest reward, and final bosses will generally award much more than the per-floor reward.
- Finally, we’ve made sure XP bonuses are working as intended. As a reminder, playing a quest solo will reward you with 25% increased XP, and some items such as the Ring of Karma will also provide you with an XP bonus.
- The full list of quest XP/BP rewards are as follows:
Rebalanced Quests
- Lowered attack range on all Torn Page 75 mini bosses
- Mansion Torn Page 75 now always ends in Hall, this fixes the mini boss spawning behind walls in some sectors
- Added more variation to NPCs in Torn Page 75 Mansion & Dungeon boss stage
Rebalanced Droptables
- Torn Page 65 has been removed from higher tier boss droptables (TGK, DGK, BG, Lich, MU, HG, NM)
- Torn Page 75 has been added to Mecha and all undead boss droptables
- Torn Page 75 mini bosses droptables have been changed
- Mini GK: 75% Goblin King’s Skull - 25% Goblin King’s Rocket
- Mini GL: 50% Giant Lizardman’s Axe - 50% High Class Gear
- Mini STT: 50% Enormously Huge Skull - 50% Devil’s Dictionary
- Drop rate of Mummy’s Leg and Zombie’s Arm has been increased to 55%
- Mini Giant Lizardman Diamond Earring droprate lowered from 20% to 10%
- Big mummy’s, mini mummy’s & green zombies no longer drop skeleton and now have a chance of dropping mysterious skull
- ‘Boss Riding’ has been enabled again by popular request. We’ll monitor this to make sure its not making quests less competitive.
- Ranged NPC’s have been added to Giant Lizardman boss stage to increase the difficult of Boss Riding
- Rare boss drop (1-7% droprate) loot chests are now golden:
- Updated and improved Quest Guide
- Missing sound effects for QL3 bosses and Bounty pages has been fixed
Carried Over From Old Release
- A warning is given in chat when monsters are no longer able to spawn holding quest item drops
- Solo questers receive an 25% EXP boost
- HUD damage counter, enable/disable in options (only available in quests)
- The gender version of quest rewards is now automatically changed to the match the recipient, so no more vanishing rewards
- Palmpow’s ice attack animation is fixed (no longer invisible)
Bounty Gambling
That’s right - we’re reintroducing gamble items in the shop. These will be purchaseable with earned bounty ONLY - we don’t believe in pay-to-win and are sticking to that principle. We hope gamble items will provide a much-needed bounty sink, allowing you to spend excess bounty on unique items. Items will last for 7 days except for one very rare permanent item in each box! See this link for more information: http://oldschoolgunz.com/index.php?do=indexcontent&sub=announcement&id=15
Weapons
- All training weapons now have 0 weight
- Nightmare’s Kodachi, Plasma Rifle & Dagger of the Undead have been buffed
- Changed Rusty Sword, Lightweight Sword and Military Sword back to original stats
Carried Over From Old Release
- Shotguns have a deterministic spread, clients now always agree whether a shot “hit” or not, which would lead to “ghost hits” that dealt no damage
- Launchers have custom knockback and damage dropoff values
Items
- You can no longer double equip rings OR special weapons, including ammo magazines
- We’ve unequipped every player’s rings and special items and gave every player 50.000 bounty for compensation (you can still sell your double rings). We plan to make rings and specials more specialised and more rewarding and this is preparation for that.
- A lot of missing item icons have been added
- OldSchool GunZ outfit has been added to shop for male
- Level 0 Winscar and Giston enchantment effect have been added to the shop
- Lowered selling price of santa outfit pieces
New: Stations
Stations are the only item in the game to offer AOE healing/repairing. For a short duration, stations will generate a healing field which restores HP or AP over time to all players (not NPCs) in the vicinity.
They are not purchasable from the shop, and must be earned through the new gambling items.
Maps
New: “Highland” by Besovka / Neverhax
New: “Prison_Drainage2”
This is the Giant Lizardman boss stage map and can only be played in training game mode with up to 8 players. This map has been added on request to allow players to practice tactics for hard quests like Torn Page 65 & 75 on Prison.
Other
- Naked character clothes have been changed on request
Website
- Torn Page 41, 65 and 75 now have their own solo and team leaderboards
- Fastest Kill leaderboards have been reset
- All boss killcounts are now tracked accurately and can be viewed on the ‘Quest Ranking’ page
Technical
- High-DPI monitors should be better supported
- More resolutions now supported, although some elements might be slightly out of place. Lets us know if anything looks wonky
- Screen Recording (Bandicap) updated and FPS uncapped from 24. The recording FPS is set to your actual FPS on start of recording, so its recommended to cap your FPS at a stable value.
- The FPS setting is now fixed between 30 and 500 FPS (1 FPS was cursed)
- You may now enable an FPS monitor via settings
Bug and Locale Fixes
- Translated most of the source from Korean to English, so hopefully no more “??? ?? ???” errors
- Fixed certain physics being affected poorly by low fps, breaking a popular exploit
- Fixed an invalid character state which could lead to quest items not being consumed correctly, breaking another popular exploit
- Fixed a crash caused by Bandicap recording
- Fixed a silent crash if you alt-tabbed before the game finished loading. The game will now force itself onto the foreground when its done loading.
- Fixed odd bits of dangerous code - this may help prevent some crashes
- Other minor bug/crash fixes
Known Bugs
- On certain quests, you may “fall into the oblivion” before the quest begins, but otherwise spawn in fine. This can cause the quest to end prematurely if your teammates die, even if you are alive, however we think this aspect of the bug may be fixed. Unfortunately, we can’t test this because we cannot reliable reproduce the error
- HP/AP/Bullet spawns in Mansion deathmatch are not positioned correctly
- The launcher always prompts the license agreement
- There are likely to be lots of small bugs that we haven’t noticed. This release is significantly different to the previous
Future Updates
- Chat notification on teammate’s death in quest only
- Quest rankings displayed in-game and to other players
- Rings rework to give them more specialised bonuses